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{"id":76829,"date":"2022-09-06T10:45:18","date_gmt":"2022-09-06T10:45:18","guid":{"rendered":"https:\/\/videojuegos.enriqueortegaburgos.com\/?p=76829"},"modified":"2022-09-06T10:45:18","modified_gmt":"2022-09-06T10:45:18","slug":"aventuras-conversacionales-1","status":"publish","type":"post","link":"https:\/\/videojuegos.enriqueortegaburgos.com\/aventuras-conversacionales-1\/","title":{"rendered":"Aventuras Conversacionales 1"},"content":{"rendered":"

CONOCE LAS AVENTURAS CONVERSACIONALES. PARTE 1.<\/strong><\/h3>\n

 <\/p>\n

SI UNA INDUSTRIA HA CRECIDO CON EL PASAR DE LOS A\u00d1OS, ESA ES LA INDUSTRIA DE LOS VIDEOJEUGOS. EL V\u00c9RTIGO PARA EVOLUCIONAR Y LA CAPACIDAD QUE HAN TENIDO PARA IRSE ADAPTANDO A LAS NUEVAS TECNOLOG\u00cdAS DE INFORMACI\u00d3N Y COMUNICACI\u00d3N, HA SIDO ALGO EXTRAORDIANRIO PARA EL MUNDO GAMER. OBVIAMENTE, ESTO HA SIDO MUCHO M\u00c1S EVIDENTE EN LA HISTORIA RECIENTE. NO OBSTANTE, LOS VIDEOJUEGOS SE HAN IDO DESARROLLANDO, EVOLUCIONANDO Y PRESENTANDO CIERTAS MEJORES DE SUS OR\u00cdGENES. EN ELLOS SE HAN INCLUIDO VARIOS ELEMENTOS, Y UNO DE ELLOS FUE EL TEXTO, QUE DIO PIE A UNO DE LOS GENEROS QUE MARC\u00d3 TENDENCIA COMO LAS AVENTURAS CONVERSACIONALES.<\/strong><\/p>\n

Desde que los videojuego se crearon se han relacionado con la acci\u00f3n manual y con im\u00e1genes que ten\u00edan cierta interactividad. Quiz\u00e1s los primeros videojuegos que podr\u00edamos mencionar son William Hignbotham en el a\u00f1o 1958 o el m\u00e1s afamado Galaxia Game, desarrollado unos a\u00f1os despu\u00e9s en 1971.<\/p>\n

\n

Sin embargo, para hablar del primer antecedente de una aventura conversacional, hay que remontarse hasta el a\u00f1o 1975, cuando el programador Will Crowther cre\u00f3 un programa en su computadora que consist\u00eda en un texto plano, que se \u201cjugaba\u201d introduciendo l\u00edneas de comandos para ir avanzando por ella. Este programa se llam\u00f3 \u201cADVENTE\u201d, un nombre que proviene de la palabra \u201cadventure\u201d, y fue el principal precursor de las aventuras conversacionales.<\/strong><\/p>\n<\/blockquote>\n

Una de las principales caracter\u00edsticas de las aventuras conversacionales era el uso de los fragmentos de textos que van contando una historia y la trama del juego de video. Para ir avanzando de texto en texto, el jugador lo hac\u00eda mediante una serie de comandos u \u00f3rdenes que debe escribir para pasar al siguiente texto. El apoyo de dicho texto con una imagen est\u00e1tica se a\u00f1adi\u00f3 poco despu\u00e9s en el t\u00edtulo llamado \u201cMystery House\u201d, creado por Roberts Williams en el a\u00f1o 1980.<\/p>\n