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{"id":76309,"date":"2022-07-12T06:31:07","date_gmt":"2022-07-12T06:31:07","guid":{"rendered":"https:\/\/videojuegos.enriqueortegaburgos.com\/?p=76309"},"modified":"2023-03-03T19:05:19","modified_gmt":"2023-03-03T19:05:19","slug":"genero-aventuras-graficas-2","status":"publish","type":"post","link":"https:\/\/videojuegos.enriqueortegaburgos.com\/genero-aventuras-graficas-2\/","title":{"rendered":"EL G\u00c9NERO DE LAS AVENTURAS GR\u00c1FICAS. PARTE 2"},"content":{"rendered":"

CONOCE EL G\u00c9NERO DE LAS AVENTURAS GR\u00c1FICAS. PARTE 2.<\/strong><\/h3>\n

 <\/p>\n

LAS AVENTURAS GR\u00c1FICAS TIENEN UN SITIO PRIVILEGIADO EN LA MEMORIA DE LOS JUGADORES DE VIDEOJUEGOS M\u00c1S VETERANOS. MUCHOS USUARIOS DISFRUTARON DE LAS PRIMERAS AVENTURAS CONVERSACIONALES HASTA QUE LLEG\u00d3 EL SISTEMA POINT AND CLIK EN LA \u00c9POCA DORADA DE LAS AVENTURAS GR\u00c1FICAS. LUEGO VINO UN PERIODO DE DECLIEVE HASTA QUE VOLVIERON A RESURGIR NUEVAMENTE. EN EL PRESENTE ART\u00cdCULO SEGUIMOS HABLANDO DE LAS CARACTER\u00cdSTICAS DE LAS AVENTURAS GR\u00c1FICAS Y LOS JUEGOS DE VIDEO DE ESTE G\u00c9NERO QUE M\u00c1S \u00c9XITO HAN TENIDO EN LA ACTUALIDAD.<\/strong><\/p>\n

La aventura gr\u00e1fica es el g\u00e9nero del mundo de los videojuegos interactivos. La din\u00e1mica de este tipo de experiencia consiste en ir avanzando por el mismo a trav\u00e9s de la resoluci\u00f3n de diversos rompecabezas, planteados como situaciones que se suceden en la historia, interactuando con personajes y objetos a trav\u00e9s de un men\u00fa de acciones o interfaz similar, utilizando un cursor para mover al personaje y realizar las distintas acciones. El concepto cl\u00e1sico de aventura gr\u00e1fica inclu\u00eda la visi\u00f3n de los personajes en tercera persona la mayor parte del juego, aunque algunas de las aventuras gr\u00e1ficas m\u00e1s importantes se planteasen en primera persona.<\/p>\n

Las aventuras gr\u00e1ficas se caracterizan por una acci\u00f3n lenta donde el protagonismo lo tiene la historia. Sin embargo, existe un elemento conocido como \u201dsuspensi\u00f3n de la incredulidad\u201d. Este concepto recoge el hecho de que el jugador se mete tanto en el juego que se olvide de la realidad. Cuando la acci\u00f3n es lenta la suspensi\u00f3n se pierde. Por lo tanto, es importante tenerlo en cuenta, junto con otros que Rob Gilbert nos se\u00f1ala como claves para que una aventura gr\u00e1fica funcione. Son los siguientes:<\/p>\n