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{"id":76305,"date":"2022-07-11T06:28:42","date_gmt":"2022-07-11T06:28:42","guid":{"rendered":"https:\/\/videojuegos.enriqueortegaburgos.com\/?p=76305"},"modified":"2022-07-11T06:28:42","modified_gmt":"2022-07-11T06:28:42","slug":"genero-aventuras-graficas-1","status":"publish","type":"post","link":"https:\/\/videojuegos.enriqueortegaburgos.com\/genero-aventuras-graficas-1\/","title":{"rendered":"EL G\u00c9NERO DE LAS AVENTURAS GR\u00c1FICAS. PARTE 1."},"content":{"rendered":"

CONOCE EL G\u00c9NERO DE LAS AVENTURAS GR\u00c1FICAS. PARTE 1.<\/strong><\/h3>\n

 <\/p>\n

CUANDO ACTUALMENTE VEMOS LA EVOLUCI\u00d3N DE LOS JUEGOS DE VIDEO, HAY QUEIDENTIFICAR EL ORIGEN DE LOS G\u00c9NEROS, SOBRE TODO AQUELLOS QUE HAN TENIDO UN ROTUNDO \u00c9XITO. TAL ES EL CASO DE LAS AVENTURAS GR\u00c1FICAS. HAY QUE DECIR CON TOTAL SEGURIDAD QUE LO QUE HOY CONOCEMOS COMO FORTNITE, ASSASSIN’S CREED Y COMPA\u00d1\u00cdA, TIENEN SU ORIGEN EN JUEGOS COMO MONKEY ISLAND, POR SOLO PONER UN EJEMPLO. AUQNUE LA DIFERENCIA GENERACIONAL ES NOTABLE Y LA CALIDAD EN TECNOLOG\u00cdA Y GR\u00c1FICOS ES ABISMAL, LA NATURALEZA ES LA MISMA: LAS AVENTURAS GR\u00c1FICAS.<\/strong><\/p>\n

Para comenzar hablar de las aventuras gr\u00e1ficos hay que remontarse hasta la d\u00e9cada de los a\u00f1os 70. Por aquel entonces ya exist\u00eda el g\u00e9nero de aventura. Sin embargo, no era como lo conocemos hoy en d\u00eda.<\/p>\n

A finales de los a\u00f1os 70 naci\u00f3 en EE.UU y en Inglaterra el denominado g\u00e9nero de aventura conversacional. La tecnolog\u00eda fue avanzando y con ella el desarrollo de los juegos de video se fue perfeccionando.<\/p>\n

Ya en la d\u00e9cada de los a\u00f1os 80, predominaban los Spectrum y Amstrad de 64 \u00f3 128kb de RAM, y en la que s\u00f3lo algunos afortunados contaban con monitores en color y disquetera. El resto de los mortales solo contaba con un monitor monocromo y un lector de cintas. Seguro que m\u00e1s de uno recuerda el sonido caracter\u00edstico a la hora de cargar una cinta con el juego.<\/p>\n

Aunque las aventuras gr\u00e1ficas propiamente dichas nacieron en 1984 con la aparici\u00f3n de King\u2019s Quest: Quest for the Crown, las aventuras conversacionales siguieron triunfando durante los siguientes a\u00f1os. \u00c9poca que algunos denominan como la primera edad de oro de las aventuras gr\u00e1ficas, entre los a\u00f1os de 1988 y 1992. Durante estos a\u00f1os nos encontramos con verdaderas obras de arte como El Enigma Aceps, un videojuego creado en 1987. Este fue uno de los juegos que m\u00e1s sorprendi\u00f3 para la \u00e9poca. A diferencia de otros t\u00edtulos de aquellos a\u00f1os, este juego adem\u00e1s del texto estaba acompa\u00f1ado por una serie de pantallas que pod\u00edan ser como una especie de gu\u00eda.<\/p>\n