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{"id":76196,"date":"2022-10-13T15:06:20","date_gmt":"2022-10-13T15:06:20","guid":{"rendered":"https:\/\/videojuegos.enriqueortegaburgos.com\/?p=76196"},"modified":"2022-10-14T16:12:29","modified_gmt":"2022-10-14T16:12:29","slug":"realidad-aumentada-parte-3","status":"publish","type":"post","link":"https:\/\/videojuegos.enriqueortegaburgos.com\/realidad-aumentada-parte-3\/","title":{"rendered":"REALIDAD AUMENTADA. PARTE 3."},"content":{"rendered":"

CONOCE QU\u00c9 ES Y C\u00d3MO FUNCIONA LA REALIDAD AUMENTADA. PARTE 3.<\/strong><\/h3>\n

 <\/p>\n

EN LOS ART\u00cdCULOS ANTERIORES HEMOS ABORDADO EL ORIGEN, LA HISTORIA, LA EVOLUCI\u00d3N Y LA APLICACI\u00d3N DE LA REALIDAD AUMENTADA EN ALGUNOS ASPECTOS EMPRESARIALES. NO OBSTANTE, COMO YA HEMOS PODIDO NOTAR, EL TEMA DE LA REALIDAD AUMENTADA ES MUY AMPLIO, YA QUE ES UN RECURSO TECNOL\u00d3GICO QUE EST\u00c1 EN FRANCA EVOLUCI\u00d3N Y CADA D\u00cdA SE GENERAN M\u00c1S INNOVACIONES Y PROYECTOS CON ESTA HERRAMIENTA. EN EL PRESENTE ART\u00cdCULO ABORDAREMOS C\u00d3MO PUEDE FUNCIONAR LA REALIDAD AUMENTADA, QU\u00c9 APLICACIONES YA EXISTEN Y QU\u00c9 ELEMENTOS TECNOL\u00d3GICOS SE NECESITAN PARA OBTENER ESTE RECURSO TECNOL\u00d3GICO.<\/strong><\/p>\n

La realidad aumentada es un poderoso recurso tecnol\u00f3gico capaz de crear canales interactivos, incorporando elementos virtuales al mundo real. Actualmente, muchos sectores econ\u00f3micos e industriales aprovechan las cualidades de esta tecnolog\u00eda para alcanzar sus objetivos organizativos.<\/p><\/blockquote>\n

Los consumidores se sienten atra\u00eddos debido a su familiaridad con el entorno virtual, mientras que los procesos organizacionales optimizan sus curvas de aprendizaje y operatividad gracias al componente gr\u00e1fico.<\/p>\n

La capacidad de compartir mucha informaci\u00f3n \u00fatil en poco tiempo, le da a esta tecnolog\u00eda una versatilidad \u00fanica.<\/p>\n

La capacidad de unir lo virtual y lo f\u00edsico es uno de los principales atractivos de esta herramienta, esto se debe a que puede adaptarse a cualquier espacio y aprovechar todas las dimensiones para incrementar la percepci\u00f3n del usuario, arrojando datos de inter\u00e9s y asistiendo en sus actividades.<\/p>\n

\u00bfQu\u00e9 herramientas se necesitan para que funcione la realidad aumentada?.<\/strong><\/h3>\n

 <\/p>\n

Los dispositivos de realidad aumentada normalmente constan de unos cascos, o gafas, y un sistema de visualizaci\u00f3n para mostrar al usuario la informaci\u00f3n virtual que se a\u00f1ade a la real. Los auriculares, o headset, llevan incorporado sistemas de GPS necesarios para poder localizar con precisi\u00f3n la situaci\u00f3n del usuario.<\/p>\n

\n

Seg\u00fan Edgar Mozas Fenoll, para conseguir la superposici\u00f3n de elementos virtuales en diferentes formatos en un entorno f\u00edsico, un sistema de realidad aumentada debe estar formado, por lo general, por los siguientes elementos:<\/strong><\/p>\n<\/blockquote>\n

    \n
  • C\u00e1mara: dispositivo que capta la imagen del mundo real. Puede ser la c\u00e1mara del ordenador, de nuestro m\u00f3vil inteligente o de la tablet.<\/li>\n
  • Procesador: elemento de hardware que combina la imagen con la informaci\u00f3n que debe sobreponer.<\/li>\n
  • Software: programa inform\u00e1tico espec\u00edfico que gestiona el proceso.<\/li>\n
  • Pantalla: dispositivo que muestra los elementos del mundo real superpuestos con los elementos de la realidad aumentada.<\/li>\n
  • Conexi\u00f3n a Internet: se utiliza para enviar la informaci\u00f3n del entorno real al servidor remoto y recuperar la informaci\u00f3n virtual asociada que se superpone a este.<\/li>\n
  • Activador: elemento del mundo real que el software utiliza para reconocer el entorno f\u00edsico y seleccionar la informaci\u00f3n virtual asociada que se debe a\u00f1adir. Puede ser un c\u00f3digo QR, un marcador, una imagen u objeto, la se\u00f1al GPS enviada por el dispositivo, realidad aumentada incorporada en gafas (Google Glass) o en lentillas bi\u00f3nicas.<\/li>\n
  • Marcador: encargado de reproducir las im\u00e1genes creadas por el procesador y donde se ver\u00e1 el modelo en 3D.<\/li>\n
  • <\/li>\n<\/ul>\n
    \n

    Adem\u00e1s de hacer una lista de los artefactos, herramientas o hardware que necesitamos para lograr desarrollar la tecnolog\u00eda de la realidad aumentada, tambi\u00e9n podemos hacer una peque\u00f1a clasificaci\u00f3n para establecer en buena medida a la aplicaci\u00f3n de realidad aumentada basada en los siguientes niveles.<\/strong><\/p>\n<\/blockquote>\n

     <\/p>\n