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YA HEMOS TRATADO LOS ANTECEDENTES<\/a> QUE GENERARON LA LLAMADA CRISIS DE LOS VIDEOJUEGOS EN EL A\u00d1O 1983, Y QUE CASI DERRUMBAN AL AUNIVERSO GAMER ANTES DE QUE SE FORMARA. AUNQUE PAREZCA INCREIBLE, HUBO UNOS A\u00d1OS DE REAL DECADENCIA PARA LOS JUEGOS DE VIDEO, DEBIDO A LA PROLIFERACI\u00d3N DE MASIVOS T\u00cdTULOS DE BAJA CALIDAD, CONSOLAS QUE NO EVOLUCIONABAN Y A LA CRISIS INTERNA DE ATARI<\/a>, DEJARON CASI FUERA DE JUEGO\u00a0 A LA INDUSTRIA DE LOS VIDEJUEGOS. SOLO NINTENDO PUDO LLEGAR A SALVARLA DE LA TERAPIA INTENSIVA Y DE HACERLA RENACER DE SUS CENIZAS COMO EL AVE F\u00c9NIX.<\/strong><\/p>\n <\/p>\n A mediados de 1982, hubo una masiva cantidad de t\u00edtulos de baja calidad que se estrenaban como pan caliente, pero que no alcanzaban ninguna buena cr\u00edtica por parte de los principales portales de entretenimiento, dando pase a un desafortunado evento que, para muchos, fue el fin de la segunda generaci\u00f3n de los videojuegos. La pobre recepci\u00f3n y la poca confianza de los usuarios, provoc\u00f3 que las ventas relacionadas al gaming disminuyeran exponencialmente, siendo as\u00ed que varias empresas dedicadas a la producci\u00f3n de ordenadores y consolas quebraron.<\/p>\n <\/p>\n\n