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The WoW Glider Case: Cheaters never win<\/strong>, es uno de los procedimientos m\u00e1s relevantes en la industria de los videojuegos en donde Blizzard ha vuelto a ser parte. Pero, \u00bfqui\u00e9n es la parte adversa? \u00bfCu\u00e1l es el objeto del procedimiento? \u00bfQu\u00e9 falla su Se\u00f1or\u00cda? A continuaci\u00f3n, se resolver\u00e1n las siguientes preguntas.<\/p>\n \u00a0<\/strong><\/p>\n [vc_separator color=\"custom\" border_width=\"2\" accent_color=\"#00d0ff\"]<\/p>\n Uno de los Tribunales de Apelaci\u00f3n de los Estados Unidos, esto es, Segunda Instancia, confirm\u00f3 la ilegalidad de World of Warcraft Glider, por la aplicaci\u00f3n de dicho Glider, es decir, un bot de alta rentabilidad para World of Warcraft de Blizzard. El caso es de suma relevancia por sus implicaciones en lo relativo al uso de bots en general en los MMO<\/strong>, as\u00ed como por otros puntos legales para las empresas pertenecientes a la industria de los videojuegos.<\/p>\nTHE WOW GLIDER CASE: CHEATERS NEVER WIN\u00a0 <\/strong><\/h3>\n