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{"id":74645,"date":"2022-10-04T08:36:05","date_gmt":"2022-10-04T08:36:05","guid":{"rendered":"https:\/\/videojuegos.enriqueortegaburgos.com\/?p=74645"},"modified":"2022-10-04T10:30:14","modified_gmt":"2022-10-04T10:30:14","slug":"magnavox-co-v-activision-inc","status":"publish","type":"post","link":"https:\/\/videojuegos.enriqueortegaburgos.com\/magnavox-co-v-activision-inc\/","title":{"rendered":"MAGNAVOX CO. V. ACTIVISION, INC. 1986"},"content":{"rendered":"

CONOCE EL CASO JURIDICO SOBRE DERECHO DE VIDEOJUEGOS QUE HA ENFRENTADO A MAGNAVOX VS ACTIVISION.<\/strong><\/h3>\n

 <\/p>\n

Cualquier empresa de la industria de los videojuegos se ha visto envuelta en pleitos relacionados con la propiedad intelectual en su sentido m\u00e1s amplio. En el presente art\u00edculo, se analizar\u00e1 el caso pleiteado entre Magnavox Co. V. Activision, Inc<\/strong>.<\/p>\n

 <\/p>\n

\u00a0MAGNAVOX CO. V. ACTIVISION, INC.\u00a0<\/strong><\/h3>\n

[vc_separator color=\"custom\" border_width=\"2\" accent_color=\"#00d0ff\"]<\/strong><\/p>\n

Como se mencionaba, las compa\u00f1\u00edas pertenecientes a la industria de los videojuegos han planteado en sendas ocasiones demandas relativas a la infracci\u00f3n de marcas y patentes, raz\u00f3n por la cual, en esta publicaci\u00f3n se profundizar\u00e1 en Magnavox Co. V. Activision, Inc<\/strong>.<\/p>\n

En este caso, Activision, Inc. decide apelar la sentencia del Tribunal de Distrito de los Estados Unidos para el Distrito Norte de California, \u00a0de 13 de Marzo de 1986, sentencia en la que se sostiene que la compa\u00f1\u00eda Activisi\u00f3n, Inc. no ha podido cumplir con su carga de la prueba de demostrar la invalidez de las reivindicaciones de la patente estadounidense 28.507, la cual pertenece a Sanders Associates, Inc. y con licencia exclusiva de Magnavox Co. Ltd.<\/p>\n

Adicionalmente, se declara que la utilizaci\u00f3n del cartucho de Activision, Inc. junto con la consola, se infring\u00eda directamente las reivindicaciones y que, por tanto, Activision contribuy\u00f3 a la infracci\u00f3n de las reivindicaciones, induciendo incluso a crear y lanzar al mercado en los Estados Unidos de Am\u00e9rica once cartuchos de videojuegos sin licencia.<\/strong><\/p>\n

Tras el pronunciamiento del Tribunal, Magnavox decide recurrir la sentencia del Tribunal de Distrito en la que se falla a favor de Activision, se\u00f1alando que la misma no ha infringido deliberadamente la patente 28.057, neg\u00e1ndose a su vez a conceder un aumento por los da\u00f1os y perjuicios, as\u00ed como por los honorarios e incluso, neg\u00e1ndose a conceder una orden judicial contra futuras infracciones. El recurso de nuevo confirma la sentencia del Tribunal de Distrito en todos los t\u00e9rminos.<\/p>\n

 <\/p>\n