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action or later. Please see Debugging in WordPress for more information. (This message was added in version 6.7.0.) in /var/www/vhosts/enriqueortegaburgos.com/videojuegos.enriqueortegaburgos.com/wp-includes/functions.php on line 6114[vc_separator color=\"custom\" border_width=\"2\" accent_color=\"#00d0ff\"]<\/strong><\/p>\n \u00a0Durante el 2020 vivimos un confinamiento total en la sociedad como consecuencia de la llegada del Covid.19 a nuestras vidas. Dos a\u00f1os despu\u00e9s, sigue siendo habitual los positivos en las familias y entornos cercanos, perdiendo no s\u00f3lo vidas, sino tambi\u00e9n puestos de trabajo.<\/p>\n La industria del entretenimiento tambi\u00e9n se vio afectada por tal circunstancia, con especial hincapi\u00e9 en el sector de los juegos de mesa, disminuyendo considerablemente los ingresos anuales de las empresas.<\/p>\n No obstante, lo anterior, hay ciertas \u00e1reas de la industria del entretenimiento que no notaron tanto la bajada de ingresos. Estas \u00e1reas son la de los eSports y los videojuegos.<\/p>\n Desde los or\u00edgenes, la industria del entretenimiento ha sufrido un proceso de digitalizaci\u00f3n, de tal manera que hoy en d\u00eda existen distintas opciones para los consumidores, adapt\u00e1ndose a las necesidades de los mismos.<\/strong><\/p>\n Se trata, por tanto, de un sector que cuenta con una facilidad de transformaci\u00f3n muy importante, estando impulsado y potenciado por la sociedad en general.<\/p>\n Dentro de la industria del entretenimiento destaca el sector de los juegos de mesa. En este sentido, Awaken Realms destaca como compa\u00f1\u00eda de esta \u00e1rea, raz\u00f3n por la cual continuaremos con el an\u00e1lisis de la empresa. \u00a1Veamos su potencial a nivel nacional, comunitario e internacional!<\/strong><\/p>\n