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{"id":73378,"date":"2022-01-18T10:25:34","date_gmt":"2022-01-18T10:25:34","guid":{"rendered":"https:\/\/videojuegos.enriqueortegaburgos.com\/?p=73378"},"modified":"2022-01-18T10:25:34","modified_gmt":"2022-01-18T10:25:34","slug":"marvel-comics-la-empresa-parte-2","status":"publish","type":"post","link":"https:\/\/videojuegos.enriqueortegaburgos.com\/marvel-comics-la-empresa-parte-2\/","title":{"rendered":"MARVEL COMICS. LA EMPRESA. PARTE 2."},"content":{"rendered":"

MARVEL COMICS. LA EMPRESA. PARTE 2. CONOCE SUS SUCURSALES Y FILIALES EN EL MUNDO.<\/strong><\/h3>\n

 <\/p>\n

SEGUIMOS PROFUNDIZANDO EN EL UNIVERSO DE MARVEL COMICS, LA EDITORIAL DE SUPERH\u00c9ROES M\u00c1S FAMOSA DEL MUNDO. YA AHONDAMOS SOBRE SU CREACI\u00d3N, SUS PRIMEROS PASOS, LAS M\u00daLTIPLES CRISIS QUE ENFRENT\u00d3, Y SUS \u00c9XITOS, HASTA LLEGAR A LA ACTUALIDAD.<\/a><\/strong> LA REALIDAD ES QUE DETR\u00c1S DEL MUNDO DE LOS SUPERH\u00c9ROES HAY UN ESFUERZO EMPRESARIAL ENORME QUE TRASCENDI\u00d3 LAS FRONTERAS ESTADOUNIDENSES. COMO TODA GRAN CORPORACI\u00d3N, MARVEL TAMBI\u00c9N SE ESTABLECI\u00d3 EN OTROS PA\u00cdSES.<\/p>\n

Gran parte del \u00e9xito de Marvel Comics se constituy\u00f3 en la d\u00e9cada de los 60,<\/strong> cuando las historias de los superh\u00e9roes estaban en su m\u00e1ximo apogeo. Spider-Man, Iron Man, Hulk, Capit\u00e1n Am\u00e9rica, Los Cuatro Fant\u00e1sticos, Doctor Extra\u00f1o y los X-Men, compet\u00edan mano a mano con el mundo de DC Comics y personajes como S\u00faper-Man, Batman, La Mujer Maravilla, Flash, Linterna Verde y Aquaman.<\/p>\n

El mundo estaba fascinado por la ficci\u00f3n de los superh\u00e9roes. En plena Guerra Fr\u00eda y con un nuevo escenario de Guerra Mundial latente, parec\u00eda que las sociedades ten\u00edan la necesidad de escapar a un mundo de fantas\u00eda, donde todo era posible y los finales siempre eran que el bien venc\u00eda al mal.<\/p>\n

En aquella \u00e9poca muchos movimientos sociales y art\u00edsticos tuvieron su mayor auge, y superh\u00e9roes pudieron mantenerse como una de las tem\u00e1ticas principales. Para 1968, Marvel vend\u00eda 55 millones de comics al a\u00f1o, una cifra extraordinaria.<\/strong><\/p>\n

A medida que Marvel iba ganando popularidad y atenci\u00f3n medi\u00e1tica en los Estados Unidos, sus personajes comenzaron a ser conocidos en el resto del mundo. Europa era un mercado seguro para la compa\u00f1\u00eda e incluso, en Latinoam\u00e9rica, donde hay pa\u00edses con poca cultura de historietas y revistas, los superh\u00e9roes se abrieron espacio.<\/p>\n

En 1972, las cifras de ventas anuales de Marvel en todo el mundo sobrepasaban los 90 millones<\/strong>, convirti\u00e9ndose en en un fen\u00f3meno mundial, algo que tiene muchos m\u00e9ritos en un mundo donde la globalizaci\u00f3n y la tecnolog\u00eda todav\u00eda no alcanzaban los niveles actuales de derribar las barreras de espacio y tiempo.<\/p>\n

Para ese momento, Marvel y sus historias de superh\u00e9roes podr\u00edan ser consideradas como una mina de oro. No hab\u00eda lugar en el mundo donde no conocieran al Spider-Man, a Hulk o al Capit\u00e1n Am\u00e9rica. En este sentido, comprar los derechos en distintos pa\u00edses de las historias de Marvel era un \u00e9xito asegurado para las distintas editoriales del mundo. Hab\u00eda empresas que exportaban alimentos, minerales, materias primas, petr\u00f3leo, entre otras cosas. Marvel comenz\u00f3 a exportar a los superh\u00e9roes que se han mantenido de generaci\u00f3n a generaci\u00f3n.<\/p>\n

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