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En esta entrada analizaremos el Project Morpheus de Sony,<\/a> que es un dispositivo de realidad virtual para PS4<\/strong>, cu\u00e1l fue su evoluci\u00f3n y el prototipo inicial, por qu\u00e9 Sony pasaba el proyecto para 2016, cu\u00e1les son todas las novedades que iba incorporando para convertirlo en un nuevo Morpheus, la apuesta de Sony por la realidad virtual, as\u00ed como Sony rebautizaba el Project Morpheus a PlayStation VR y confirmaba su lanzamiento.<\/p>\n <\/p>\n <\/p>\n Corr\u00eda el mes de marzo de 2014 cuando Sony hablaba de la realidad virtual para PS4, y que ese era el prop\u00f3sito de Project Morpheus, que hab\u00eda sido presentado en la charla de Shuhei Yoshida en la Game Developer Conference. En ese momento era un prototipo, pero estaba poniendo las bases de lo que deb\u00eda ser una nueva plataforma – m\u00e1s que un perif\u00e9rico -, y de paso ense\u00f1ar al mundo de lo que son capaces en Sony, en cualquier \u00e9poca de su historia.<\/p>\n <\/p>\nSony Project Morpheus, el dispositivo de Realidad Virtual para PS4<\/a><\/strong><\/h3>\n
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