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{"id":72820,"date":"2022-01-07T09:45:31","date_gmt":"2022-01-07T09:45:31","guid":{"rendered":"https:\/\/videojuegos.enriqueortegaburgos.com\/?p=72820"},"modified":"2022-01-07T09:45:55","modified_gmt":"2022-01-07T09:45:55","slug":"sega-la-empresa-parte-2","status":"publish","type":"post","link":"https:\/\/videojuegos.enriqueortegaburgos.com\/sega-la-empresa-parte-2\/","title":{"rendered":"SEGA: LA EMPRESA. PARTE 2."},"content":{"rendered":"

CONOCE A LA EMPRESA JAPONESA DE VIDEOJUEGOS SEGA: SUS DIVISIONES Y LA ESTRUCTURA ORGANIZATIVA DE SUS EMPLEADOS.<\/h3>\n

 <\/p>\n

En esta entrada continuaremos analizando Sega empresa, la estructura divisional de la compa\u00f1\u00eda detallando sus divisiones y modelos de negocio m\u00e1s importantes, la capacidad de la compa\u00f1\u00eda para estar siempre alerta para abrir nuevos negocios, cu\u00e1les son las caracter\u00edsticas organizativas en la forma y estilo de trabajo, la capacitaci\u00f3n de los empleados, la implementaci\u00f3n del e-learning y otras \u00e1reas de formaci\u00f3n de la compa\u00f1\u00eda.<\/p>\n

 <\/p>\n

SI QUIERES LEER LA PRIMERA PARTE SOBRE LA EMPRESA SEGA, HAZ CLIC AQU\u00cd<\/a><\/strong><\/h4>\n

 <\/p>\n

La estructura divisional de la compa\u00f1\u00eda Sega.<\/strong><\/h3>\n
<\/div>\n

 <\/p>\n

\"\"<\/p>\n

Como todas las grandes corporaciones, Sega ha creado diferentes divisiones con la finalidad de atender con propiedad los diferentes segmentos de negocio<\/em><\/strong> y para un mejor rendimiento operativo y al mismo tiempo mantener ese esp\u00edritu de compa\u00f1\u00eda que siempre est\u00e1 mejorando su marca \u00fanica de diversi\u00f3n y emoci\u00f3n<\/em><\/strong> para todos en todo el mundo.<\/p>\n

Las divisiones son:<\/p>\n

    \n
  1. 1\u00ba) Divisi\u00f3n comercial de consolas o videoconsolas.<\/li>\n
  2. 2\u00ba) Divisi\u00f3n de negocios de diversiones o\u00a0 entretenimiento.<\/li>\n<\/ol>\n

    En cuanto a la divisi\u00f3n de consolas, tiene por finalidad planificar, desarrollar, vender y operar juegos y servicios digitales<\/em><\/strong> dise\u00f1ados para plataformas de consola, PC y dispositivos inteligentes. Esta potente l\u00ednea de IP incluye las series \u00abSonic\u00bb, \u00abRyu Ga Gotoku (Yakuza)\u00bb<\/a> y \u00abPuyo Puyo\u00bb de SEGA<\/a><\/em><\/strong>, as\u00ed como las series \u00abSHIN MEGAMI TENSEI\u00bb y \u00abPersona\u00bb de ATLUS.<\/p>\n

    Esto tambi\u00e9n incluye el principal t\u00edtulo en l\u00ednea, \u00abPhantasy Star Online 2<\/em><\/strong>\u00ab<\/a>, y los t\u00edtulos para dispositivos inteligentes, \u00abChain Chronicle\u00bb y \u00abMJ\u00bb,<\/em><\/strong> a medida que la compa\u00f1\u00eda desarrolla contenidos para una variedad de plataformas disponibles tanto a nivel nacional como internacional, contando con 16 desarrolladores ubicados en todo el mundo <\/em><\/strong>que crearon y comercializaron sus propios productos originales para cada regi\u00f3n espec\u00edfica, incluidos \u00abTotal War\u00bb<\/a> y \u00abFootball Manager\u00bb,<\/em><\/strong> para satisfacer las necesidades de estos jugadores.<\/p>\n

    En cuanto a la divisi\u00f3n de negocios de diversiones,<\/em><\/strong> tiene bajo su responsabilidad las siguientes funciones:<\/p>\n

      \n
    • Desarrollo, fabricaci\u00f3n y comercializaci\u00f3n de los siguientes productos de arcade: videojuegos, incluidos los t\u00edtulos en red; m\u00e1quinas de premios, como UFO Catchers; juegos de medallas, incluidas carreras de caballos y juegos de empuje BINGO y muchas m\u00e1s cosas de la amplia gama.<\/li>\n
    • Planificaci\u00f3n, desarrollo, fabricaci\u00f3n y venta de mercader\u00eda para premios, loter\u00edas y venta minorista, incluidos productos basados \u200b\u200ben personajes.<\/li>\n<\/ul>\n

      Desde \u00abHang-On\u00bb, \u00abUFO Catcher\u00ae<\/a>\u00ab, el juego de lucha 3D CG<\/a>, \u00abVirtua Fighter\u00bb<\/em><\/strong>, e incluso los primeros juegos de arcade desarrollados para ni\u00f1os, \u00abMushiking: The King of Beetles<\/a>\u00bb y \u00abLove and Berry: Dress Up<\/a> and \u00a1Danza!\u00bb<\/em><\/strong> de SEGA, a \u00abPrint Club (Purikura)\u00bb de SEGA \/ ATLUS, por lo que la compa\u00f1\u00eda ha puesto a disposici\u00f3n nuevas e innovadoras formas de entretenimiento a medida que la era moderna ha ido evolucionando.<\/em><\/strong><\/p>\n

      Estar siempre alerta para abrir nuevos negocios<\/strong><\/p>\n

      Adem\u00e1s de todo esto, tambi\u00e9n hemos estado trabajando a trav\u00e9s de nuestros negocios de juegos para abrir nuevas puertas a medida que encontramos oportunidades para embarcarnos en nuevos esfuerzos. En el futuro, la compa\u00f1\u00eda pretende mantener este esp\u00edritu de creaci\u00f3n y apertura a medida que se acerca y al mismo tiempo fortalece una base de consumidores cada vez m\u00e1s amplia.<\/em><\/strong><\/p>\n

       <\/p>\n