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{"id":72300,"date":"2021-11-22T06:07:50","date_gmt":"2021-11-22T06:07:50","guid":{"rendered":"https:\/\/videojuegos.enriqueortegaburgos.com\/?p=72300"},"modified":"2021-11-22T06:07:50","modified_gmt":"2021-11-22T06:07:50","slug":"atari-su-historia-3","status":"publish","type":"post","link":"https:\/\/videojuegos.enriqueortegaburgos.com\/atari-su-historia-3\/","title":{"rendered":"ATARI: SU HISTORIA. PARTE 3."},"content":{"rendered":"

CONTIN\u00daA CONOCIENDO LA HISTORIA DE LA EMPRESA DE VIDEOJUEGOS ATARI.<\/strong><\/h3>\n

 <\/p>\n

En esta entrada analizaremos la tercera parte de la historia de Atari, la falta de sucesor digno del 2600,<\/strong><\/em><\/a> el primer error grave en la trayectoria de la empresa como la venta que hizo Warner una vez que fracas\u00f3 en su gesti\u00f3n, la invasi\u00f3n del mercado por parte de la inform\u00e1tica dom\u00e9stica que eran competidores naturales de Atari, la competencia con gigantes como Nintendo<\/strong> <\/em><\/a>y Sega<\/strong><\/em><\/a>, la etapa bajo el nombre de Atari Corporation, el cierre de la f\u00e1brica de hardware, el fracaso de Atari Jaguar y la compra por la francesa Infogrames.<\/p>\n

 <\/p>\n

SI QUIERES CONOCER LA PRIMERA PARTE DE LA HISTORIA DE ATARI, CLIC AQU\u00cd<\/strong><\/a><\/p>\n

SI QUIERES CONOCER LA SEGUNDA PARTE DE LA HISTORIA DE ATARI: CLIC AQU\u00cd<\/strong><\/a><\/p>\n

 <\/p>\n

\u00a0<\/strong>Sin sucesor digno para el 2600.<\/strong><\/h3>\n
<\/div>\n

 <\/p>\n

Las sucesiones en las organizaciones y especialmente las grandes marcas son algo complicado y Atari simplemente no estaba preparado para salir al mercado con un sucesor digno y convincente del que hab\u00eda sido su basti\u00f3n: el 2600. <\/em><\/strong>Por otro lado, Warner estaba obsesionado con seguir vendiendo su hardware existente. \u00bfQu\u00e9 es lo que hab\u00eda sucedido? Que Atari con tantas divisiones de computadoras dom\u00e9sticas, salas de juegos y consolas de juegos que funcionaban de forma independiente sin comunicaci\u00f3n cruzada, termin\u00f3 fragmentando la compa\u00f1\u00eda. <\/em><\/strong><\/p>\n

Las diferentes versiones del 2600, incluido el 5200, no ofrec\u00edan nada significativamente nuevo y, mientras tanto, los competidores de Atari en la inform\u00e1tica dom\u00e9stica invad\u00edan el mercado con m\u00e1quinas mucho m\u00e1s sofisticadas e interesantes,<\/em><\/strong> como el Commodore 64.<\/strong><\/em><\/a><\/p>\n

Y este es el momento en el que se inicia la transici\u00f3n, desde m\u00e1quinas de juego basadas en carritos hasta computadoras dom\u00e9sticas,<\/em><\/strong> que eran las m\u00e1quinas que la mayor\u00eda de los ni\u00f1os de principios de los 80 usar\u00edan para descubrir juegos. Atari form\u00f3 parte de esta corriente con las computadoras dom\u00e9sticas Atari 400 y 800, y la 2600 r\u00e1pidamente comenz\u00f3 a verse horriblemente anticuada al lado de las m\u00e1quinas m\u00e1s nuevas.<\/em><\/strong> Las computadoras dom\u00e9sticas de Atari no tuvieron el mismo impacto que las 2600.<\/p>\n

Aunque la revoluci\u00f3n de la inform\u00e1tica dom\u00e9stica le quit\u00f3 r\u00e1pidamente cuota de mercado al 2600 que cada vez quedaba m\u00e1s anticuada<\/em><\/strong>, fue la NES la que finalmente la termin\u00f3 de matar en Estados Unidos cuando se lanz\u00f3 en 1985. Ir\u00f3nicamente, Nintendo y Atari originalmente iban a trabajar juntos en la distribuci\u00f3n en este pa\u00eds, pero los desacuerdos sobre las licencias y el \u00e9xito del mercado interno de Nintendo en Jap\u00f3n<\/a><\/em><\/strong> lo llevaron a ir solo. De hecho, Atari rechaz\u00f3 acuerdos con las nacientes Apple y Nintendo de Steve Jobs en los a\u00f1os 70 y 80. El destino quiso que los resultados fueran muy diferentes para estas empresas implicadas.<\/p>\n

 <\/p>\n