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En el presente art\u00edculo veremos la situaci\u00f3n que vivieron los eSports<\/em> durante el 2020 a nivel mundial, incidiendo en nuestro pa\u00eds, actual referente en las competiciones de los deportes electr\u00f3nicos. El Covid-19 supuso una crisis sanitaria en todo el mundo, que deriv\u00f3 en una paralizaci\u00f3n total de nuestras vidas. Por desgracia, muchas personas han fallecido y otras a\u00fan siguen luchando por salir adelante.<\/p>\n El sector de los eSports<\/em> tambi\u00e9n se vio afectado por la crisis del coronavirus, con una supresi\u00f3n de la mayor\u00eda de los eventos y congresos, y una desaparici\u00f3n de los patrocinadores y publicistas, que dejaron colgados a muchos equipos profesionales y otras entidades de la industria del gaming<\/em> y de los deportes electr\u00f3nicos.<\/strong><\/p>\n Ello deriv\u00f3 en que aquellos eventos y competiciones que se quisieron celebrar tuvieron que pasar a formato online<\/em>, lo cual no desagrad\u00f3 del todo a sus jugadores y seguidores. Sin embargo, el sector del turismo s\u00ed que noto este formato online<\/em> en sus beneficios econ\u00f3micos y es que debemos pensar que en los eventos de estas caracter\u00edsticas se desplazan equipos y audiencia, lo cual supone un gasto en hoteles o restauraci\u00f3n.<\/p>\n Si est\u00e1s interesado en los eSports<\/em>, te recomendamos este art\u00edculo. \u00a1Veremos las tendencias del pasado 2020!<\/strong><\/p>\n