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{"id":70957,"date":"2021-08-19T04:42:57","date_gmt":"2021-08-19T04:42:57","guid":{"rendered":"https:\/\/videojuegos.enriqueortegaburgos.com\/?p=70957"},"modified":"2022-02-21T10:48:47","modified_gmt":"2022-02-21T10:48:47","slug":"facebook-compra-oculus-1","status":"publish","type":"post","link":"https:\/\/videojuegos.enriqueortegaburgos.com\/facebook-compra-oculus-1\/","title":{"rendered":"Facebook compra Oculus 1"},"content":{"rendered":"

CONOCE LA COMPRA DE OCULUS VR<\/a> POR PARTE DE LA EMPRESA FACEBOOK.<\/strong><\/h3>\n

En esta entrada analizaremos la compra de Oculus<\/a> por parte de Facebook, las exigencias tanto tecnol\u00f3gicas como de objetivos de gesti\u00f3n de parte de la nueva propietaria, los cambios en la c\u00fapula de Facebook de los antiguos cabezas de Oculus<\/a>, el n\u00facleo duro de Zuckerberg en la gesti\u00f3n, as\u00ed como los cambios en los objetivos de los equipos de trabajo.<\/p>\n

 <\/p>\n

SI QUIERES SABER M\u00c1S SOBRE LA EMPRESA OCULUS, NO TE PIERDAS:<\/strong><\/p>\n

OCULUS: LA EMPRESA PARTE 1.<\/a><\/strong><\/p>\n

OCULUS LA EMPRESA. PARTE 2.<\/a><\/strong><\/p>\n

La auto-exigencia de Facebook para seguir siendo l\u00edder del mercado.<\/strong><\/h3>\n
<\/div>\n

 <\/p>\n

Cuando el gigante de las redes sociales Facebook que es a su vez una de las top 5 empresas tecnol\u00f3gicas del mundo comprase Oculus Vr en 2014, no faltaron cr\u00edticas y an\u00e1lisis de expertos que se refirieran a la voracidad de datos<\/strong> (como si de hambre se tratase) que la compa\u00f1\u00eda presidida por Mark Zuckerberg hab\u00eda demostrado con esta operaci\u00f3n. Por todo lo que sucedi\u00f3 hasta el presente, no les faltaba raz\u00f3n en dicha apreciaci\u00f3n. En ese momento, el cofundador de Oculus, Palmer Luckey, dijo que no necesitar\u00eda una cuenta de Facebook para usar Oculus.<\/p>\n

Sin embargo, este cambio finalmente se introdujo y se aplicar\u00e1 a todos los usuarios en 2023<\/strong>. Y ahora que Facebook posee Oculus el futuro de la realidad virtual estar\u00e1 circunscripto a lo que Facebook est\u00e9 trabajando en su laboratorio en cada momento. O sea, cada desarrollo, cada innovaci\u00f3n, funcionar\u00e1 a trav\u00e9s de los cambios que se hagan en la plataforma social existente de la empresa y el modelo comercial para la obtenci\u00f3n (puede decirse extracci\u00f3n) de datos para dise\u00f1ar anuncios dirigidos.<\/p>\n

\u00bfFacebook ha matado a Oculus?.<\/strong><\/p>\n

Una de las preguntas que tambi\u00e9n se han formulado los analistas, es si con la absorci\u00f3n, Facebook ha terminado matando a Occulus. Y esto no es algo superficial que se diga, sino surge de declaraciones, como es el caso de una que se le hizo al medio especialista TechCrunch de parte de un portavoz de Occulus, por el cual confirmaba de manera rotunda el cierre de la l\u00ednea PC VR. Porque la pol\u00edtica que ha seguido Facebook para llegar hasta el presente, era estar completamente enfocados en la plataforma Quest como lo mejor de ambos mundos para juegos todo en uno y PC, as\u00ed que esto obligaba a no fabricar auriculares Rift o solo para PC en el futuro.<\/p>\n