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{"id":70749,"date":"2021-08-19T04:42:43","date_gmt":"2021-08-19T04:42:43","guid":{"rendered":"https:\/\/videojuegos.enriqueortegaburgos.com\/?p=70749"},"modified":"2022-02-21T10:47:24","modified_gmt":"2022-02-21T10:47:24","slug":"oculus-vr-la-empresa-1","status":"publish","type":"post","link":"https:\/\/videojuegos.enriqueortegaburgos.com\/oculus-vr-la-empresa-1\/","title":{"rendered":"Oculus VR: la empresa 1"},"content":{"rendered":"

CONOCE A LA EMPRESA OCULUS VR.<\/strong><\/h3>\n

En esta entrada analizaremos Oculus VR<\/a> <\/strong>la empresa, cu\u00e1l fue su origen, su historia, el ni\u00f1o prodigio que la fund\u00f3, su evoluci\u00f3n gracias al crowfunding o financiaci\u00f3n participativa y a revolucionar el sector de realidad virtual que gracias a esta compa\u00f1\u00eda fue totalmente revitalizado, as\u00ed como la empresa fue tomando forma y se convirti\u00f3 en un objeto de deseo para otras tecnol\u00f3gicas.<\/p>\n

No te pierdas otras entradas<\/a> sobre OCULUS VR en nuestro portal.<\/p>\n

\u00a0<\/strong><\/p>\n

Oculus es un punto de inflexi\u00f3n en la historia de la realidad virtual.<\/strong><\/h3>\n
<\/div>\n

 <\/p>\n

\"\"<\/p>\n

Oculus es una de las start-ups<\/em> m\u00e1s representativa del sector de empresas tecnol\u00f3gicas de la regi\u00f3n de San Franciso, California.<\/p>\n

Es estadounidense y se ha dedicado a el desarrollo de tecnolog\u00edas para la realidad virtual.<\/p>\n

Fue fundada por Palmer Luckey, Brendan Iribe, Michael Antonov, Jack McCauley y Nate Mitchell en julio de 2012<\/strong> en Irvine, California, aunque actualmente Oculus headquarters despu\u00e9s de la compra por parte de Facebook se encuentra en Menlo Park a unos 40 km de la ciudad de San Franciso.<\/p>\n

Pero sin duda Palmer Luckey<\/strong> ha sido el \u201calma mater\u201d de esta compa\u00f1\u00eda y un aut\u00e9ntico \u201cni\u00f1o prodigio<\/strong>\u201d. Creci\u00f3 en Irvine, California a unos 65 km de Los Angeles. Es hijo de un vendedor de coches y una ama de casa que le educaron en el hogar. Seg\u00fan detallaba el peri\u00f3dico USA Today, de adolescente quer\u00eda ser un periodista de tecnolog\u00eda. Pasaba la mayor\u00eda de sus tardes chateando con amigos \u201cgeeks y jugones\u201d frente a un ordenador con seis monitores que ten\u00eda instalado en su habitaci\u00f3n.<\/p>\n

Muchos de los empleados que terminaron formando parte de la plantilla de Oculus eran personas que Luckey conoci\u00f3 en foros de juegos. Luckey se describe a s\u00ed mismo como un autodidacta \u201centusiasta de la electr\u00f3nica\u201d<\/em>, que a los 15 a\u00f1os fund\u00f3 ModRetro, un foro para compartir conocimientos sobre electr\u00f3nica.<\/p>\n

A los 17 a\u00f1os, consideraba como jugador de videojuego que faltaba unas gafas de realidad virtual que de verdad cambiaran la forma de jugar. Como no encontr\u00f3 nada que le convenciera, decidi\u00f3 hacerlas el mismo. Luckey recibi\u00f3 educaci\u00f3n en el hogar, y los 15 a\u00f1os comenz\u00f3 a atender a clases en la Universidad Comunitaria. Despu\u00e9s fue a la Universidad del Estado de California para obtener un t\u00edtulo en periodismo, pero dej\u00f3 la carrera para dedicarse en cuerpo y alma a desarrollar lo que ser\u00eda la empresa Oculus<\/strong>.<\/p>\n

A Luckey lo describ\u00edan en la p\u00e1gina profesional de Oculus VR como el \u201cfundador original y dise\u00f1ador de las Oculus Rift\u201d.<\/em> Mientras estuvo en la Universidad trabaj\u00f3 como ingeniero en el Instituto para tecnolog\u00edas Creativas en el Laboratorio de Realidad Virtual ayudando en la investigaci\u00f3n y desarrollo de sistema de realidad virtual. Palmer tambi\u00e9n es conocido por tener la colecci\u00f3n m\u00e1s grande de dispositivos de realidad virtual. Palmer registr\u00f3 por s\u00ed solo todo lo relacionado con Oculus VR, y luego se le unieron Brendan Iribe y Mike Antonov, ambos con m\u00e1s experiencia en startups.<\/p>\n