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La entrada del g\u00e9nero de aventuras gr\u00e1ficas en la industria del videojuego ha sido paulatina<\/strong> y es que la tecnolog\u00eda y la innovaci\u00f3n han ido construyendo esta secci\u00f3n a\u00f1o tras a\u00f1o y no de golpe.<\/p>\n Evidentemente, con la llegada de este g\u00e9nero, las estructuras narrativas han ido evolucionando<\/strong> a medida que la tecnolog\u00eda y la innovaci\u00f3n avanzaban en los dise\u00f1os de videojuegos, permitiendo introducir bandas sonoras, gr\u00e1ficas de mayor calidad e incluso la interacci\u00f3n por parte de los jugadores con los personajes del videojuego.<\/p>\n Por esta raz\u00f3n, la est\u00e9tica y la historia del videojuego han ido siempre de la mano<\/strong>, encaminado todo ello hacia la mejora de ese g\u00e9nero de aventuras gr\u00e1ficas del que hablamos.<\/p>\n Es decir, ha sido un c\u00f3mputo de operaciones las que han desarrollado el actual concepto de aventuras gr\u00e1ficas y no \u00fanica raz\u00f3n.<\/p>\n \u00a0<\/strong><\/p>\n [vc_separator color=\"custom\" border_width=\"2\" accent_color=\"#00d0ff\"]<\/p>\n A pesar de que LucasArts <\/em>est\u00e1 considerada como una de las grandes empresas desarrolladoras de videojuegos de aventuras gr\u00e1ficas m\u00e1s antiguas, lo cierto es que los or\u00edgenes de este g\u00e9nero son anteriores.<\/p>\nEVOLUCI\u00d3N NARRATIVA DE LAS AVENTURAS GR\u00c1FICAS<\/strong><\/h3>\n