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{"id":70224,"date":"2021-08-09T08:17:24","date_gmt":"2021-08-09T08:17:24","guid":{"rendered":"https:\/\/videojuegos.enriqueortegaburgos.com\/?p=70224"},"modified":"2021-08-26T14:43:36","modified_gmt":"2021-08-26T14:43:36","slug":"sony-entertainment-historia","status":"publish","type":"post","link":"https:\/\/videojuegos.enriqueortegaburgos.com\/sony-entertainment-historia\/","title":{"rendered":"Sony Interactive Entertainment: historia 1"},"content":{"rendered":"

CONOCE LA HISTORIA DE LA EMPRESA SONY INTERACTIVE ENTERTAINMENT.<\/strong><\/h3>\n

 <\/p>\n

En esta entrada analizaremos la historia de la empresa japonesa Sony Interactive Entertainment<\/a> <\/strong>desde su inicio y comienzos all\u00e1 por el el a\u00f1o 1994 con la fusi\u00f3n de Sony Music y Sony Corporation, hasta 2008, un lapso en el que la compa\u00f1\u00eda produjo una aut\u00e9ntica revoluci\u00f3n tecnol\u00f3gica en el sector y tambi\u00e9n desde el punto de vista corporativo con una serie de adquisiciones de empresas con tecnolog\u00eda punta que contribu\u00edan a los fines estrat\u00e9gicos de Sony.<\/p>\n

Sony Entertainment y el dominio del sector de los juegos en los a\u00f1os 90.<\/strong><\/h3>\n
<\/div>\n

 <\/p>\n

Corr\u00eda el mes de mayo de 1994<\/strong> y Sony Computer Entertainment Inc. (SCEI) se establec\u00eda como resultado de la fusi\u00f3n entre Sony Corporation y Sony Music Entertainment (Japan) Inc<\/strong>. Los cargos de m\u00e1xima responsabilidad estaban cubiertos por Toshio Ozawa<\/strong> de Sony Music Entertainment (Japan) Inc. que fue nombrado como el primer presidente, siendo acompa\u00f1ado en la nueva gesti\u00f3n por Shigeo Maruyama de Sony Music Entertainment (Jap\u00f3n) Inc. que fue nombrado vicepresidente y Teruhisa Tokunaka de Sony Corporation que ocup\u00f3 tambi\u00e9n el cargo de vicepresidenta.<\/p>\n

En menos de un a\u00f1o se trasladaron de \u00a0la torre gemela de Aoyama, donde se encontraba la oficina de planificaci\u00f3n del proyecto PS, al edificio Akasaka Oji. (en Akasaka, Minato-ku, Tokio). \u00a0Inmediatamente despu\u00e9s se crea en California, Estados Unidos una divisi\u00f3n de Sony Computer Entertainment Inc<\/strong>.) que se denomina Sony Computer Entertainment America.<\/p>\n

Simult\u00e1neamente en ese a\u00f1o se lleva a cabo el lanzamiento en Jap\u00f3n de la PlayTation SCPH-1000 convirti\u00e9ndose en la consola que domina el mercado de los videojuegos gracias a su potencia y tambi\u00e9n contaba con un muy buen dise\u00f1o. Entre las prestaciones, la consola pod\u00eda procesar 3DCG en tiempo real de alta resoluci\u00f3n, equivalente a la calidad gr\u00e1fica de los videojuegos arcade, lo que ofrec\u00eda unas posibilidades para jugar que hab\u00edan sido sustancialmente mejoradas.<\/p>\n

Tambi\u00e9n la compa\u00f1\u00eda anunciaba una revoluci\u00f3n en la era de los videojuegos gracias a una consola absolutamente renovada<\/strong>, en la que los s\u00edmbolos ic\u00f3nicos de tri\u00e1ngulo, c\u00edrculo, cruz y cuadrado del exclusivo controlador de ajuste manual se convirtieron desde entonces en marcas comerciales de la familia PlayStation\u00ae. Cuando solo faltan 5 a\u00f1os para el cambio de siglo, la compa\u00f1\u00eda crea su filial en Europa con Sony Computer Entertainment Europe (una divisi\u00f3n de Sony Electronic Publishing Ltd.) con sede en Londres, Reino Unido.<\/p>\n

En este a\u00f1o 1995 tambi\u00e9n se produce un relevo en la c\u00fapula directiva y el vicepresidente Teruhisa Tokunaka es nombrado presidente.<\/p>\n

 <\/p>\n