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{"id":66395,"date":"2021-05-13T18:08:49","date_gmt":"2021-05-13T17:08:49","guid":{"rendered":"https:\/\/enriqueortegaburgos.com\/?p=66395"},"modified":"2021-05-13T18:08:49","modified_gmt":"2021-05-13T17:08:49","slug":"las-7-patentes-mas-interesantes-de-capcom","status":"publish","type":"post","link":"https:\/\/videojuegos.enriqueortegaburgos.com\/las-7-patentes-mas-interesantes-de-capcom\/","title":{"rendered":"LAS 7 PATENTES M\u00c1S INTERESANTES DE CAPCOM"},"content":{"rendered":"

En 2017<\/strong>, Capcom obtuvo la patente para una invenci\u00f3n consistente en \u201cun dispositivo inform\u00e1tico, un medio de almacenaje y un m\u00e9todo de control<\/strong>\u201d (n\u00ba. US<\/strong> 9,656,171 B2<\/strong>).<\/p>\n\n\n\n\n

Aunque el nombre parece que no tiene nada que ver con el t\u00edtulo de este ep\u00edgrafe, cuando leemos el resumen de la patente, empezamos a entenderlo.<\/p>\n\n\n\n\n

Se trata de m\u00e9todos, medios y dispositivos para configurar un sistema que permita a los jugadores de un videojuego derrotar a un personaje en una pelea<\/strong>.<\/p>\n\n\n\n\n

Una aplicaci\u00f3n de esta invenci\u00f3n, estar\u00eda compuesta de un m\u00f3dulo de comunicaci\u00f3n, un m\u00f3dulo de control de la vida del enemigo, un m\u00f3dulo de lucha, un m\u00f3dulo de determinaci\u00f3n de la vida del enemigo y un m\u00f3dulo de actualizaci\u00f3n de la vida del enemigo.<\/p>\n\n\n\n\n

Funcionar\u00eda de la siguiente manera:<\/p>\n\n\n\n\n