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{"id":65461,"date":"2021-05-04T13:39:56","date_gmt":"2021-05-04T12:39:56","guid":{"rendered":"https:\/\/enriqueortegaburgos.com\/?p=65461"},"modified":"2021-05-04T13:39:56","modified_gmt":"2021-05-04T12:39:56","slug":"las-5-mejores-patentes-de-blizzard","status":"publish","type":"post","link":"https:\/\/videojuegos.enriqueortegaburgos.com\/las-5-mejores-patentes-de-blizzard\/","title":{"rendered":"LAS 5 MEJORES PATENTES DE BLIZZARD"},"content":{"rendered":"

Desde sus or\u00edgenes, la industria del videojuego ha estado en constante innovaci\u00f3n y, una compa\u00f1\u00eda como Blizzard, no iba a ser una excepci\u00f3n. Qu\u00e9date para conocer las 5 mejores patentes de Blizzard.<\/p>\n\n\n \n\n\n

1. EL SISTEMA DE CARGA PATENTADO POR BLIZZARD<\/strong><\/h3>\n\n\n[vc_separator color=\"custom\" border_width=\"2\" accent_color=\"#00d0ff\"]\n\n\n

Si echamos un vistazo a la historia de los videojuegos<\/strong> y, en concreto, a los arcades y las primeras videoconsolas, veremos que ninguno de ellos permit\u00eda guardar una partida.\"\" <\/strong><\/p>\n\n\n\n\n

Tampoco hac\u00eda falta, pues, en la mayor\u00eda de ocasiones, era posible superar el juego en unos minutos. Tambi\u00e9n ocurr\u00eda que estos t\u00edtulos, por las caracter\u00edsticas de las m\u00e1quinas o consolas, no pod\u00edan ser m\u00e1s largos, de modo que no era necesario guardar.<\/p>\n\n\n\n\n

Cuando comenz\u00f3 a aparecer esta caracter\u00edstica en los videojuegos<\/strong>, los m\u00e9todos utilizados para ello eran de lo m\u00e1s variopintos.<\/p>\n\n\n\n\n